英雄联盟:Top Esports vs Invictus Gaming(BO5)- 全球总决赛淘汰赛
$1587.7万 交易量11月4日 结算
胜负盘Top EsportsTop Esports 胜出
胜负盘Top EsportsInvictus Gaming 胜出
胜负盘Top EsportsInvictus Gaming 胜出
胜负盘Top EsportsInvictus Gaming 胜出
胜负盘Top EsportsInvictus Gaming 胜出
让分 -1.5IGInvictus Gaming 胜出
让分 -2.5IGTop Esports 胜出
让分 -1.5TESInvictus Gaming 胜出
让分 -2.5TESInvictus Gaming 胜出
大/小 3.5Over 胜出
大/小 4.5Under 胜出
第2局总击杀大小 27.5Over 胜出
第1局总击杀大小 27.5Over 胜出
第2局总击杀大小 24.5Over 胜出
第1局时长大小 32:30Over 胜出
第3局总击杀大小 24.5Over 胜出
第4局总击杀大小 24.5Over 胜出
第1局总击杀大小 24.5Over 胜出
第1局总击杀数大于/小于30.5Over 胜出
第2局总击杀数大于/小于33.5Over 胜出
第2局总击杀数大于/小于36.5Over 胜出
双方均击杀小龙Yes 胜出
双方均击杀小龙Yes 胜出
双方均击杀小龙Yes 胜出
双方均击杀小龙Yes 胜出
第1局总击杀数大于/小于33.5Over 胜出
第1局总击杀数大于/小于36.5Over 胜出
第2局总击杀数大于/小于30.5Over 胜出
双方均击杀纳什男爵无效
双方均击杀小龙无效
双方均摧毁水晶无效
任意玩家四杀无效
任意玩家五杀无效
第1局时长大小 32:30无效
第3局总击杀大小 27.5Under 胜出
第4局总击杀大小 27.5Under 胜出
第1局时长大小 32:30Under 胜出
第1局时长大小 32:30Under 胜出
第1局时长大小 32:30Under 胜出
第2局总击杀数大于/小于39.5Under 胜出
第4局总击杀数大于/小于30.5Under 胜出
第3局总击杀数大于/小于33.5Under 胜出
双方均击杀纳什男爵No 胜出
第3局总击杀数大于/小于30.5Under 胜出
任意玩家五杀No 胜出
任意玩家五杀No 胜出
任意玩家五杀No 胜出
第2局总击杀数大于/小于45.5Under 胜出
第2局总击杀数大于/小于42.5Under 胜出
第3局总击杀数大于/小于36.5Under 胜出
第1局总击杀数大于/小于48.5Under 胜出
双方均击杀纳什男爵No 胜出
双方均摧毁水晶No 胜出
双方均击杀纳什男爵No 胜出
双方均摧毁水晶No 胜出
任意玩家四杀No 胜出
双方均击杀纳什男爵No 胜出
任意玩家五杀No 胜出
任意玩家四杀No 胜出
双方均摧毁水晶No 胜出
任意玩家四杀No 胜出
任意玩家四杀No 胜出
双方均摧毁水晶No 胜出
第1局总击杀数大于/小于39.5Under 胜出
第1局总击杀数大于/小于45.5Under 胜出
第1局总击杀数大于/小于42.5Under 胜出
This market refers to the LoL Quarterfinal 4 match between Top Esports and Invictus Gaming in the Worlds Playoffs, initially scheduled for November 6, 2026 at 5:00 PM ET.
This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before November 20, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 6, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.