LoL: Top Esports vs Invictus Gaming (BO5) - Worlds Playoffs
Vol. $ 15,9 miResolução em 4 de nov.
Match WinnerTop EsportsTop Esports venceu
Match WinnerTop EsportsInvictus Gaming venceu
Match WinnerTop EsportsInvictus Gaming venceu
Match WinnerTop EsportsInvictus Gaming venceu
Match WinnerTop EsportsInvictus Gaming venceu
Spread -1.5IGInvictus Gaming venceu
Spread -2.5IGTop Esports venceu
Spread -1.5TESInvictus Gaming venceu
Spread -2.5TESInvictus Gaming venceu
O/U 3.5Over venceu
O/U 4.5Under venceu
Total Kills Over/Under 27.5 in Game 2?Over venceu
Total Kills Over/Under 27.5 in Game 1?Over venceu
Total Kills Over/Under 24.5 in Game 2?Over venceu
Duration O/U 32:30Over venceu
Total Kills Over/Under 24.5 in Game 3?Over venceu
Total Kills Over/Under 24.5 in Game 4?Over venceu
Total Kills Over/Under 24.5 in Game 1?Over venceu
Total Kills Over/Under 30.5 in Game 1?Over venceu
Total Kills Over/Under 33.5 in Game 2?Over venceu
Total Kills Over/Under 36.5 in Game 2?Over venceu
Both Teams Slay a DragonYes venceu
Both Teams Slay a DragonYes venceu
Both Teams Slay a DragonYes venceu
Both Teams Slay a DragonYes venceu
Total Kills Over/Under 33.5 in Game 1?Over venceu
Total Kills Over/Under 36.5 in Game 1?Over venceu
Total Kills Over/Under 30.5 in Game 2?Over venceu
Both Teams Slay Baron NashorInválido
Both Teams Slay a DragonInválido
Both Teams Destroy InhibitorsInválido
Any Player Quadra KillInválido
Any Player Penta KillInválido
Duration O/U 32:30Inválido
Total Kills Over/Under 27.5 in Game 3?Under venceu
Total Kills Over/Under 27.5 in Game 4?Under venceu
Duration O/U 32:30Under venceu
Duration O/U 32:30Under venceu
Duration O/U 32:30Under venceu
Total Kills Over/Under 39.5 in Game 2?Under venceu
Total Kills Over/Under 30.5 in Game 4?Under venceu
Total Kills Over/Under 33.5 in Game 3?Under venceu
Both Teams Slay Baron NashorNo venceu
Total Kills Over/Under 30.5 in Game 3?Under venceu
Any Player Penta KillNo venceu
Any Player Penta KillNo venceu
Any Player Penta KillNo venceu
Total Kills Over/Under 45.5 in Game 2?Under venceu
Total Kills Over/Under 42.5 in Game 2?Under venceu
Total Kills Over/Under 36.5 in Game 3?Under venceu
Total Kills Over/Under 48.5 in Game 1?Under venceu
Both Teams Slay Baron NashorNo venceu
Both Teams Destroy InhibitorsNo venceu
Both Teams Slay Baron NashorNo venceu
Both Teams Destroy InhibitorsNo venceu
Any Player Quadra KillNo venceu
Both Teams Slay Baron NashorNo venceu
Any Player Penta KillNo venceu
Any Player Quadra KillNo venceu
Both Teams Destroy InhibitorsNo venceu
Any Player Quadra KillNo venceu
Any Player Quadra KillNo venceu
Both Teams Destroy InhibitorsNo venceu
Total Kills Over/Under 39.5 in Game 1?Under venceu
Total Kills Over/Under 45.5 in Game 1?Under venceu
Total Kills Over/Under 42.5 in Game 1?Under venceu
This market refers to the LoL Quarterfinal 4 match between Top Esports and Invictus Gaming in the Worlds Playoffs, initially scheduled for November 6, 2026 at 5:00 PM ET.
This market will resolve to "Top Esports" if Top Esports win the match against Invictus Gaming.
This market will resolve to "Invictus Gaming" if Invictus Gaming win the match against Top Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before November 20, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 6, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.